I’ve recently caught the ‘figure drawing bug’ again, and have been drawing non-stop since early February of this year. Since then, its been a personal mission and obsession to attend as many figure drawing workshops as possible in the San Francisco Bay Area where I currently live. This is a field report of my recent drawing journeys.
These reviews are of the recent workshops I’ve attended, organized by day. There’s also contact info for anyone who wants to draw at their local workshop, and support the Bay Area life drawing community. This report is currently ongoing, so check back for more updates, artwork and reviews.
Check out the latest issue of Star Trek Magazine, Issue 24, March 2010, for some Concept Art from Star Trek Online. Here’s the cover we submitted, which appears inside the magazine.
Pick up a copy at your local newstands. A must have for Trek fans and fans of the Star Trek Online MMO.
Look inside the January 2010 issue, Number 52, for “Development Sheet”, a 2 page article detailing my process in developing an Environment Concept. A special thanks to the staff at Imagine FX for the great article and congratulations on another beautiful issue. May there be many more articles to come.
For those who missed the issue, here’s a sneak peak below. To order this issue, or other back issues please visit the Imagine FX site.
This tutorial demonstrates a rhythmical and gestural approach to laying in and drawing a head in 3/4 or side view. We will use the major thrusts, or gestures, and basic geometric shapes, like the “pie shape” to capture the head. This tutorial will show you how to add a lot of life, movement and dynamism to your head drawings.
There are 3 demonstrations in the video. The tutorial will take you through the entire head drawing process from start to finish. Topics include gesture drawing, construction and shading.
A common approach to drawing the head from 3/4 or side view is to use a 2 step construction approach. The first step is to draw a ball for the cranium, followed by drawing the frontal plane and jaw. Below is an example by Andrew Loomis (Fig. 1).
This tutorial will introduce a more fluid and gestural approach to drawing the head. The focus is on the major gestures, or “thrusts” as Steve Huston refers to them, and their relationships to one another. We’re also want to keep our lay-in simple, by using geometric shapes. The first shape we will use is the “pie”.