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	<title>Freshdesigner.com &#187; Tutorials</title>
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	<link>http://www.freshdesigner.com</link>
	<description>Learn the Skills of a Pro Concept Artist</description>
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		<title>How to Use Photoshop Brush Settings</title>
		<link>http://www.freshdesigner.com/how-to-use-photoshop-brush-settings/</link>
		<comments>http://www.freshdesigner.com/how-to-use-photoshop-brush-settings/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 00:45:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[custom brushes]]></category>
		<category><![CDATA[Photoshop Tip]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/?p=471</guid>
		<description><![CDATA[This quick Photoshop tip will introduce you to the Brush Settings Menu. You will get a brief overview of the various options and controls along with an introduction to using brush dynamics to create custom brushes. This will also show my personal brush settings and the main controls that I use most in my professional work [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This quick Photoshop tip will introduce you to the Brush Settings Menu. You will get a brief overview of the various options and controls along with an introduction to using brush dynamics to create custom brushes. This will also show my personal brush settings and the main controls that I use most in my professional work for creating concept art and digital paintings.</p>
<p style="text-align: justify;"><strong>**NOTE:</strong> WACOM pen tablet or similar digital pen tablet required to follow along. Photoshop version CS3 demonstrated in video.</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KbjryiuwAMY&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/KbjryiuwAMY&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span id="more-471"></span></p>
<p style="text-align: justify;">[ <a href="http://www.freshdesigner.com/downloads/resources/chrislegaspi_digipaint.abr">Click here to download my custom brush set</a> ]</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Tutorial Video &#8211; How to Render Concept Art Part 4: Adding Color</title>
		<link>http://www.freshdesigner.com/how-to-render-concept-art-part4/</link>
		<comments>http://www.freshdesigner.com/how-to-render-concept-art-part4/#comments</comments>
		<pubDate>Fri, 07 May 2010 22:17:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept Art Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[how to render concept art]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/?p=449</guid>
		<description><![CDATA[In part 4 of the Concept Art Tutorial series we add glazes of color to our tonal underpainting. We&#8217;ll use the color theory and strategies from the last video to create depth, model form and bring our creature design to life. This video demonstrates how to use blending modes and layers to add a transparent [...]]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/CVsEsXkkO3o&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CVsEsXkkO3o&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object><br />
In part 4 of the Concept Art Tutorial series we add glazes of color to our tonal underpainting. We&#8217;ll use the color theory and strategies from the last video to create depth, model form and bring our creature design to life. This video demonstrates how to use blending modes and layers to add a transparent wash, or glaze, of color while preserving the tones and values established in the previous tutorial videos. Narrated by the artist.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Tutorial Video- How to Render Concept Art Part 3: Using Color</title>
		<link>http://www.freshdesigner.com/how-to-render-concept-art-part3/</link>
		<comments>http://www.freshdesigner.com/how-to-render-concept-art-part3/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 04:13:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept Art Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[how to render concept art]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/?p=399</guid>
		<description><![CDATA[This is the 3rd part of the Concept Art Tutorial series. The topic is Color. How it works, and an introduction to Color Theory. We&#8217;ll also discuss some strategies we can use with color to model form, add interest and life to our concept art and digital paintings. Narrated by the artist.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/whTjD92YYQM&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/whTjD92YYQM&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
This is the 3rd part of the Concept Art Tutorial series. The topic is Color. How it works, and an introduction to Color Theory. We&#8217;ll also discuss some strategies we can  use with color to model form, add interest and life to our concept art and digital paintings.  Narrated by the artist.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How to Draw the Head in 3/4 or Side View Video</title>
		<link>http://www.freshdesigner.com/how-to-draw-the-head-in-34-or-side-view-video/</link>
		<comments>http://www.freshdesigner.com/how-to-draw-the-head-in-34-or-side-view-video/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 00:01:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Figure Drawing Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[fundamentals]]></category>
		<category><![CDATA[head drawing]]></category>
		<category><![CDATA[how to draw the head]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/?p=274</guid>
		<description><![CDATA[This tutorial demonstrates a rhythmical and gestural approach to laying in and drawing a head in 3/4 or side view. We will use the major thrusts, or gestures, and basic geometric shapes, like the &#8220;pie shape&#8221; to capture the head. This tutorial will show you how to add a lot of life, movement and dynamism [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/n3cSfb0K4QI&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n3cSfb0K4QI&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p><span>This tutorial demonstrates a rhythmical and gestural approach to laying in and drawing a head in 3/4 or side view. We will use the major thrusts, or gestures, and basic geometric shapes, like the &#8220;pie shape&#8221; to capture the head. This tutorial will show you how to add a lot of life, movement and dynamism to your head drawings.</p>
<p>There are 3 demonstrations in the video. The tutorial will take you through the entire head drawing process from start to finish. Topics include gesture drawing, construction and shading.</p>
<p><span id="more-274"></span></p>
<p>This approach is inspired by the work and teaching of Steve Huston, with a touch of Reilly Method. The static, text version of this tutorial can be found here: </span></p>
<p><a href="http://www.freshdesigner.com/how-to-draw-the-head-in-3-quarte-or-side-view/">http://www.freshdesigner.com/how-to-draw-the-head-in-3-quarter-or-side-view/</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How to Draw the Head in 3/4 or Side View</title>
		<link>http://www.freshdesigner.com/how-to-draw-the-head-in-3-quarter-or-side-view/</link>
		<comments>http://www.freshdesigner.com/how-to-draw-the-head-in-3-quarter-or-side-view/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 05:09:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Figure Drawing Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[fundamentals]]></category>
		<category><![CDATA[head drawing]]></category>
		<category><![CDATA[how to draw the head]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/?p=243</guid>
		<description><![CDATA[A common approach to drawing the head from 3/4 or side view is to use a 2 step construction approach. The first step is to draw a ball for the cranium, followed by drawing the frontal plane and jaw. Below is an example by Andrew Loomis (Fig. 1). This tutorial will introduce a more fluid [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">A common approach to drawing the head from 3/4 or side view is to use a 2 step construction approach. The first step is to draw a ball for the cranium, followed by drawing the frontal plane and jaw. Below is an example by Andrew Loomis (Fig. 1).</p>
<p><a href="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/fig01_loomis.jpg"><img class="alignnone size-thumbnail wp-image-267" title="Fig 01 - Loomis Diagram" src="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/fig01_loomis-400x381.jpg" alt="Fig 01 - Loomis Diagram" width="400" height="381" /></a></p>
<p>This tutorial will introduce a more fluid and gestural approach to drawing the head. The focus is on the major gestures, or &#8220;thrusts&#8221; as Steve Huston refers to them, and their relationships to one another. We&#8217;re also want to keep our lay-in simple, by using geometric shapes. The first shape we will use is the &#8220;pie&#8221;.</p>
<p><span id="more-243"></span></p>
<p><strong>Step 1: Using The &#8220;Pie&#8221; Shape</strong></p>
<p>The geometric shape we will use to capture the head in side or 3/4 view is called the &#8220;pie&#8221;. The name comes from the resemblance to a pie slice or wedge. We get the pie shape by connecting the major thrusts of the head.</p>
<p>The first major thrust is the frontal plane of the face. To get the frontal plane, simply draw a gesture through the point of the forehead (sometimes will be defined by the edge of the hairline) and the tip of the chin (Fig. 2).</p>
<p><a href="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/02.jpg"><img class="alignnone size-thumbnail wp-image-262" title="Fig 2 (step 1)" src="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/02-400x200.jpg" alt="Fig 2 (step 1)" width="400" height="200" /></a></p>
<p>This defines where the features of the face will lie and the general length of the subject&#8217;s face.</p>
<p>The next step is to draw a line through the point of the forehead to the back of the cranium (Fig. 3). Often times this point will be hidden because of hair. In this case you will have to rely on intuition to guess or estimate where that point is.</p>
<p><a href="http://lh5.ggpht.com/_ojMpBg3xKPs/SysITP7B9NI/AAAAAAAABCA/Tl1PeiY6Is8/s400/03.jpg"><img class="alignnone" title="Fig. 3 (step 2)" src="http://lh5.ggpht.com/_ojMpBg3xKPs/SysITP7B9NI/AAAAAAAABCA/Tl1PeiY6Is8/s400/03.jpg" alt="" width="400" height="200" /></a></p>
<p>To develop this intution, first observe and then use your minds eye to imaging the subjects cranium. With that line and shape in mind, confidently make your mark. Through study and practice of drawing from life, your judgement and observation will naturally improve.</p>
<p>The final major thrust is drawn through the back of the skull to the tip of the chin (Fig. 4).</p>
<p><a href="http://lh4.ggpht.com/_ojMpBg3xKPs/SysITIAgY2I/AAAAAAAABCE/iSLkRXA3xxE/s400/04.jpg"><img class="alignnone" title="Fig. 4 (step 3)" src="http://lh4.ggpht.com/_ojMpBg3xKPs/SysITIAgY2I/AAAAAAAABCE/iSLkRXA3xxE/s400/04.jpg" alt="" width="400" height="200" /></a></p>
<p>As you can see. you&#8217;ve created a pie shaped triangle. However, it really has all the essential movement and information that the rest of the drawing can be built upon.</p>
<p><strong>Step 2: Grounding The Head</strong></p>
<p>Having captured the pie shape, draw 2 thrusts for the neck that will anchor our head to the torso (Fig. 5).</p>
<p><a href="http://lh3.ggpht.com/_ojMpBg3xKPs/SysITP1bWqI/AAAAAAAABCI/16jBzDStpyw/s400/05.jpg"><img class="alignnone" title="Fig. 5 (step 4)" src="http://lh3.ggpht.com/_ojMpBg3xKPs/SysITP1bWqI/AAAAAAAABCI/16jBzDStpyw/s400/05.jpg" alt="" width="400" height="200" /></a></p>
<p>The key is observation and good estimation. Use the point of the back of the head as a guide for the back of the neck, and the point of the chin as a guide for the front of the neck. The key is good observation, confident estimation and fluid marks. As you make your marks, always consider their relationships to the whole.</p>
<p><strong>Stpe 3: Laying In The Features</strong></p>
<p>First, I plot the major anatomy such as the brow ridge, bridge of the nose, mouth and mandible (Fig. 6). At this stage, I still want to stay fluid and rely on observation and instincts. I dont want to get too caught up in measurements and structure.</p>
<p><a href="http://lh6.ggpht.com/_ojMpBg3xKPs/SysIeRA1OoI/AAAAAAAABCM/TMpgqEuqsFs/s400/06.jpg"><img class="alignnone" title="Fig. 6 (step 5)" src="http://lh6.ggpht.com/_ojMpBg3xKPs/SysIeRA1OoI/AAAAAAAABCM/TMpgqEuqsFs/s400/06.jpg" alt="" width="400" height="200" /></a></p>
<p>Next, I draw a fluid curves for the jawbone and then follow the rhythm up around to give me the back of the ear. Then, I more accurately fill in the cranium, or shape of the hair, hats, etc. (Fig. 7). Of course, I could also add as much construction as needed to guide me when adding details, light and shade.</p>
<p><a href="http://lh3.ggpht.com/_ojMpBg3xKPs/SysIeuPhS2I/AAAAAAAABCQ/D6zl7rX6jSY/s400/07.jpg"><img class="alignnone" title="Fig. 7 (step 6)" src="http://lh3.ggpht.com/_ojMpBg3xKPs/SysIeuPhS2I/AAAAAAAABCQ/D6zl7rX6jSY/s400/07.jpg" alt="" width="400" height="200" /></a></p>
<p>Satisfied with the lay-in I can flesh out the features and add light and shade (Fig. 8).</p>
<p><a href="http://lh4.ggpht.com/_ojMpBg3xKPs/SysIeiYuk4I/AAAAAAAABCU/4CSyExeJ0w8/s400/08.jpg"><img class="alignnone" title="Fig. 8 (step 7)" src="http://lh4.ggpht.com/_ojMpBg3xKPs/SysIeiYuk4I/AAAAAAAABCU/4CSyExeJ0w8/s400/08.jpg" alt="" width="400" height="200" /></a></p>
<p>For more info on lighting and shading, check out the <a href="http://www.freshdesigner.com/tag/head-drawing/">head drawing tutorials and videos</a>. For reference, here&#8217;s a step by step diagram of this process.</p>
<p><a href="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_sideview_by_ChrisLegaspi.jpg"><img class="alignnone size-medium wp-image-268" title="Head Quick Sketch sideview by Chris Legaspi" src="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_sideview_by_ChrisLegaspi-600x120.jpg" alt="Head Quick Sketch sideview by Chris Legaspi" width="500" height="100" /></a></p>
<p>The great thing about this approach is it&#8217;s fluid nature. It&#8217;s also a good way to quickly establish the tilt of the head. Fig. 9 below is an example of the always tricky up-tilted head. Fig. 10 is a down tilt. The numbers are the stroke order.</p>
<p><a href="http://lh6.ggpht.com/_ojMpBg3xKPs/SysIe1WfKyI/AAAAAAAABCY/ArgSboLCnMI/s400/fig09.jpg"><img class="alignnone" title="Fig. 9 (up tilt)" src="http://lh6.ggpht.com/_ojMpBg3xKPs/SysIe1WfKyI/AAAAAAAABCY/ArgSboLCnMI/s400/fig09.jpg" alt="" width="400" height="200" /></a></p>
<p style="text-align: justify;"><a href="http://lh5.ggpht.com/_ojMpBg3xKPs/SysIe3JCA6I/AAAAAAAABCc/auvceR9TAxI/s400/fig10.jpg"><img class="alignnone" title="Fig. 10 (down tilt)" src="http://lh5.ggpht.com/_ojMpBg3xKPs/SysIe3JCA6I/AAAAAAAABCc/auvceR9TAxI/s400/fig10.jpg" alt="" width="400" height="200" /></a></p>
<p>Below are 2 step by step diagrams for reference.</p>
<p><a href="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_3qview_chrislegaspi.jpg"><img class="alignnone size-medium wp-image-270" title="head quick sketch 3/4 view by chris legaspi" src="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_3qview_chrislegaspi-500x118.jpg" alt="head quick sketch 3/4 view by chris legaspi" width="500" height="118" /></a></p>
<p style="text-align: justify;"><a href="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_3qview2_chrislegaspi.jpg"><img class="alignnone size-medium wp-image-271" title="head quick sketch 3/4 view down by chris Legaspi" src="http://www.freshdesigner.com/blog/wp-content/uploads/2009/12/headqs_3qview2_chrislegaspi-500x199.jpg" alt="head quick sketch 3/4 view down by chris Legaspi" width="500" height="199" /></a></p>
<p>A lot of this approach is inspired by the work and teaching of Steve Huston. If you want to study this approach further, there was a recent American Artist article featuring Steve&#8217;s drawing approach. If you can&#8217;t dig it up, I&#8217;ll post a review of that article in the future.</p>
<p>In the meantime, find yourself a live model session and try drawing your 3/4 or side view heads using  the pie shape and major thrusts. It will be great exercise in observation and intuition and really add some dynamic &#8216;punch&#8217; to your head drawings.  As always, I would love to see your drawings and progress so please comment or drop me a line.</p>
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		<slash:comments>21</slash:comments>
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		<item>
		<title>How to Create a Flip Canvas Hotkey in Photoshop</title>
		<link>http://www.freshdesigner.com/how-to-create-a-flip-canvas-hotkey-in-photoshop/</link>
		<comments>http://www.freshdesigner.com/how-to-create-a-flip-canvas-hotkey-in-photoshop/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 00:59:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Photoshop Tip]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/2009/10/how-to-create-a-flip-canvas-hotkey-in-photoshop/</guid>
		<description><![CDATA[This photoshop hotkey tutorial will demonstrate how to create a flip canvas hotkey using the Actions menu. This tip saves me the headache of having to reach up to the file menu and going through the steps to flip your canvas horizontally (or vertically). Learn how to create a hotkey using the actions menu so [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/22UhByR4QQw&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/22UhByR4QQw&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This photoshop hotkey tutorial will demonstrate how to create a flip canvas hotkey using the Actions menu. This tip saves me the headache of having to reach up to the file menu and going through the steps to flip your canvas horizontally (or vertically). Learn how to create a hotkey using the actions menu so you can flip your canvas with the press of a button. This little tip saves me lots of time and really speeds up my work flow.</p>
<p><span id="more-103"></span></p>
<p style="text-align: justify;">Of course, flipping your canvas while you work is good practice. This tutorial is great for photoshop users and digital artists of all levels.</p>
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		<item>
		<title>Figure Quick Sketch Video: How to Construct The Limbs</title>
		<link>http://www.freshdesigner.com/figure-quick-sketch-video-how-to-construct-the-limbs/</link>
		<comments>http://www.freshdesigner.com/figure-quick-sketch-video-how-to-construct-the-limbs/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 03:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Figure Drawing Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[figure drawing]]></category>
		<category><![CDATA[quick sketch]]></category>
		<category><![CDATA[Reilly Method]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/2009/10/figure-quick-sketch-video-how-to-construct-the-limbs/</guid>
		<description><![CDATA[This video is demonstrates how to construct the limbs (how the draw the limbs) during a figure quick sketch drawing. The video demonstrates basic figure construction of the arms and legs. Topics covered include gesture drawing, anatomy and landmarks. There are examples from 3 different poses. Narrated by the artist. This is the video version [...]]]></description>
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<p style="text-align: justify;">This video is demonstrates how to construct the limbs (how the draw the limbs) during a figure quick sketch drawing. The video demonstrates basic figure construction of the arms and legs. Topics covered include gesture drawing, anatomy and landmarks. There are examples from 3 different poses. Narrated by the artist.</p>
<p><span id="more-102"></span></p>
<p style="text-align: justify;">This is the video version of the <a href="http://www.blog.freshdesigner.com/2009/10/figure-quick-sketch-tutorial-how-to.html">how to construct the limbs tutorial</a>.<span class="fullpost"></span></p>
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		<title>Figure Quick Sketch Tutorial: How to Construct the Limbs</title>
		<link>http://www.freshdesigner.com/how-to-construct-the-limbs/</link>
		<comments>http://www.freshdesigner.com/how-to-construct-the-limbs/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 19:37:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Figure Drawing Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[figure drawing]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[quick sketch]]></category>
		<category><![CDATA[Reilly Method]]></category>

		<guid isPermaLink="false">http://www.freshdesigner.com/2009/10/figure-quick-sketch-tutorial-how-to-construct-the-limbs/</guid>
		<description><![CDATA[Now that we know how to lay-in the torso, well at least from the front view. Let&#8217;s construct the limbs to give our figure some arms and legs. The approach from the torso study tutorial is sometimes called a &#8220;construction&#8221; approach. It&#8217;s a methodical way to observe and de-construct the figure. Besides construction, there are [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Now that we know how to lay-in the torso, well at least from the front view. Let&#8217;s construct the limbs to give our figure some arms and legs.</p>
<p style="text-align: justify;">The approach from the <a href="http://www.freshdesigner.com/figure-quick-sketch-torso-study/">torso study tutorial</a> is sometimes called a &#8220;construction&#8221; approach. It&#8217;s a methodical way to observe and de-construct the figure. Besides construction, there are other considerations when laying in the figure. For example, gesture and rhythms are what animate our figure drawing and give it life.</p>
<p><a href="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMNdv6gjI/AAAAAAAAA_Q/JD-3X2-vf08/s1600-h/shaded01.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393285085472129586" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMNdv6gjI/AAAAAAAAA_Q/JD-3X2-vf08/s320/shaded01.jpg" border="0" alt="" /></a><span id="more-101"></span></p>
<p style="text-align: justify;">For this tutorial, I will use a a combination of construction and rhythms.  It all depends on what the pose is giving me. Some poses the structure is prominent (or can be made prominent), in some poses the gesture (and thus the rhythms) are very interesting.  Bottom line, good observation leads to good judgment and good judgment leads to good marks and so on. So always observe, observe, observe. Speaking of observation&#8230;</p>
<p style="text-align: justify; font-weight: bold;">Step 1: Observe</p>
<p><a href="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMNMf4hHI/AAAAAAAAA_I/mi7KTvQcZAo/s1600-h/fig1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393285080841487474" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMNMf4hHI/AAAAAAAAA_I/mi7KTvQcZAo/s320/fig1.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">The first thing you want to look for is the gesture. The major and minor rhythms, swoops and arcs. All the visible, and sometimes invisible lines that give our figure movement and life. Then, when you&#8217;re ready to construct your figure, look for the landmarks.</p>
<p style="text-align: justify;">As a general rule, the legs are of greater significance then arms which is why we follow the torso with the legs. The key landmarks are: the connection to the crotch, connection to the hips, point of knee, connection of thigh (hamstring) to calf, , connection of lower leg to foot, point of ankle bone, heel and big toe. Yes, big toe (Fig. 1).  That sounds like a lot, but with practice, good observation will become second nature.</p>
<p style="text-align: justify; font-weight: bold;">Step 2: Gesture</p>
<p><a href="http://4.bp.blogspot.com/_ojMpBg3xKPs/StjMMtXXEYI/AAAAAAAAA_A/LPG_9j8L2lQ/s1600-h/fig2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393285072484241794" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/StjMMtXXEYI/AAAAAAAAA_A/LPG_9j8L2lQ/s320/fig2.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">Having identified our landmarks, we describe the gesture. The major rhythms may not always follow the form, but when possible, use the landmarks to guide your gesture marks. Start with the thighs move down to the the calf.</p>
<p style="text-align: justify; font-weight: bold;">Step 3: Cross sections</p>
<p><a href="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMMTf_4WI/AAAAAAAAA-4/69QK3JPOu4M/s1600-h/fig3.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393285065541149026" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMMTf_4WI/AAAAAAAAA-4/69QK3JPOu4M/s320/fig3.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">Cross sections really help to define form. They also describe perspective and foreshortening. Before randomly drawing cross sections, observe the model&#8217;s anatomy. For example, cross sections can be added at the peak of the thigh, the end of the adductor (thigh) muscle, the top and bottom of the knee, the ankle and depression of the calf.</p>
<p style="text-align: justify;">Add cross sections as needed to describe form and anatomy. It&#8217;s not necessary to cross the entire figure. Our objective of the lay-in is to give us enough information to add light and shade.</p>
<p style="text-align: justify;">Work your way down to the feet and then move on to the arms. Approach the arms the same way. Becomes of the arms range of motion, they will tend to lend themselves more to a rhythmic approach. Of course it all depends on the pose.</p>
<p><a href="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMDGZLd0I/AAAAAAAAA-w/xq-99GzdOqA/s1600-h/fig4.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393284907404064578" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMDGZLd0I/AAAAAAAAA-w/xq-99GzdOqA/s320/fig4.jpg" border="0" alt="" /></a><br />
<a href="http://1.bp.blogspot.com/_ojMpBg3xKPs/StjMC0Y_P4I/AAAAAAAAA-o/ISXTmTh7V5Q/s1600-h/fig5.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393284902571425666" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_ojMpBg3xKPs/StjMC0Y_P4I/AAAAAAAAA-o/ISXTmTh7V5Q/s320/fig5.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">Let&#8217;s go through a few more examples.</p>
<p><a href="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMCTyvfxI/AAAAAAAAA-g/jOsvypT_TFQ/s1600-h/fig6_long.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393284893821075218" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 114px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/StjMCTyvfxI/AAAAAAAAA-g/jOsvypT_TFQ/s320/fig6_long.jpg" border="0" alt="" /></a><br />
<a href="http://1.bp.blogspot.com/_ojMpBg3xKPs/StjMCL3uanI/AAAAAAAAA-Y/jOzreCNS8Wk/s1600-h/fig7_long.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393284891694492274" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 116px;" src="http://1.bp.blogspot.com/_ojMpBg3xKPs/StjMCL3uanI/AAAAAAAAA-Y/jOzreCNS8Wk/s320/fig7_long.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify; font-weight: bold;">Summary</p>
<p style="text-align: justify;">That pretty much sums up basic limb construction.  First, observe for landmarks. Next, draw the gesture and rhythms. Then, add cross sections as needed to describe anatomy and form.  In their most basic and geometric form, the limbs can be thought of as jointed tubes. Using a dynamic gesture line as a guide will give our &#8220;tubes&#8221; movement and life.</p>
<p><a href="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMBpLpEhI/AAAAAAAAA-Q/tKsC_9zTMrg/s1600-h/fig8.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393284882382787090" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 173px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/StjMBpLpEhI/AAAAAAAAA-Q/tKsC_9zTMrg/s320/fig8.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">Keep in mind, the lay-in is simply the framework for our drawing. It&#8217;s not necessary to replicate the figure with our lay-in lines. The key is to give yourself enough information to add light and shade. Let the light, shade (values) and edges do the work of describing form and anatomy (Fig. 8).</p>
<p style="text-align: justify;">More information on shading, can be found in the other <a href="http://www.blog.freshdesigner.com/search/label/quick%20sketch">figure quick sketch tutorials</a> and videos.</p>
<p style="text-align: justify; font-weight: bold;">***  Quick Sketch CHALLENGE! ***</p>
<p style="text-align: justify;">This demo is meant to be a guide and a starting point. It&#8217;s almost impossible to learn and appreciate all the nuances of figure drawing from a static tutorial. The best way to apply the techniques is to watch it first hand or go to a live figure drawing session and draw from the model. So here is the challenge:</p>
<p style="text-align: justify; font-weight: bold;"><em>Draw a full page of quick sketch figures.</em></p>
<p style="text-align: justify;">The first person to reply with a full page of quick sketch figures will win an original charcoal quick sketch drawing.</p>
<p><a href="http://4.bp.blogspot.com/_ojMpBg3xKPs/StjY_f9YyhI/AAAAAAAAA_Y/orJ4xh2o1Fs/s1600-h/quicksketch_by_chris_legaspi.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5393299139198503442" style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 282px; height: 320px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/StjY_f9YyhI/AAAAAAAAA_Y/orJ4xh2o1Fs/s320/quicksketch_by_chris_legaspi.jpg" border="0" alt="" /></a></p>
<p style="text-align: justify;">When I say page, I mean 18&#8243;x24&#8243; newsprint pad, but that size isn&#8217;t necessary. It&#8217;s just an ideal size pad to practice. Above is a page of 5 minute poses I did during an open figure drawing workshop.</p>
<p style="text-align: justify;">The minimum number of drawings to qualify are:</p>
<ul>
<li>8 full figures at 3-5 min. pose length or</li>
<li>20 full figures at 1-3 min. pose length.</li>
</ul>
<p style="text-align: justify;">Basically whatever you can draw during 2 live sessions. Generally, a session is about 20-25 minutes.</p>
<p style="text-align: justify;">Pretty simple. Just some incentive to get out there and draw from the model. First person to respond with a jpg snapshot of their quicksketch sheet wins. Good luck and I look forward to your entries.</p>
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		<title>How to Render Concept Art Part 2: Using an Overlay Layer</title>
		<link>http://www.freshdesigner.com/how-to-render-concept-art-using-an-overlay-layer/</link>
		<comments>http://www.freshdesigner.com/how-to-render-concept-art-using-an-overlay-layer/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 15:56:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept Art Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[Photoshop Tip]]></category>
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		<guid isPermaLink="false">http://www.freshdesigner.com/2009/10/how-to-render-concept-art-using-blending-modes-part-2-overlay-layer/</guid>
		<description><![CDATA[This is part 2 of a series on how to render Concept Art using Photoshop. This video demonstrates how to use an overlay layer to add lights and highlights to concept art. This video is perfect for those who are new to Photoshop or are starting out in Concept Art or digital illustration. Narrated by [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/QnzXrn2uOdk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/QnzXrn2uOdk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">This is part 2 of a series on how to render Concept Art using Photoshop. This video demonstrates how to use an overlay layer to add lights and highlights to concept art.</p>
<p><span id="more-100"></span></p>
<p style="text-align: justify;">This video is perfect for those who are new to Photoshop or are starting out in Concept Art or digital illustration. Narrated by the Artist. Music by Japanese DJ Artists Tsutchie.</p>
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		<title>How To Render Concept Art Part 1: Using a Multiply Layer</title>
		<link>http://www.freshdesigner.com/how-to-render-concept-art-using-blending-modes-part-1-multiply-layer/</link>
		<comments>http://www.freshdesigner.com/how-to-render-concept-art-using-blending-modes-part-1-multiply-layer/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 02:53:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept Art Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[concept art]]></category>
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		<guid isPermaLink="false">http://www.freshdesigner.com/2009/10/how-to-render-concept-art-using-blending-modes-part-1-multiply-layer/</guid>
		<description><![CDATA[This tutorial is the first part of a series on how to render Concept Art using Photoshop. This video demonstrates how to use a multiply layer to add tone and shadow to concept art. This video is perfect for those who are new to Photoshop or are starting out in Concept Art or digital illustration. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/F9NDdQBZ8PU&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/F9NDdQBZ8PU&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
This tutorial is the first part of a series on how to render Concept Art using Photoshop. This video demonstrates how to use a multiply layer to add tone and shadow to concept art.
</p>
<p style="text-align: justify;">This video is perfect for those who are new to Photoshop or are starting out in Concept Art or digital illustration. Narrated by the Artist. Music by Japanese DJ Artists Tsutchie.</p>
]]></content:encoded>
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