Concept Artist throughout
pre-visualization and production of console titles. Also created
Concept Art for story development, game prototypes and marketing
illustrations.
Developed and established
art style, color palettes and visual elements.
Maintained
Art Director's creative vision throughout
production.
Improves productivity
by assisting Producers and Art Directors to organize Concept
Art staff and disperses creative resources.
Creates detailed production drawings and turn-arounds to assist 3D Artists and Character Modelers.
Designed and created
UI art, HUD elements and splash
screens.
3D Artist credits include
environment modeling, props and low-poly level maps. Expert
level in Maya and 3D Studio Max.
Texture Artist for environments,
props and interactive objects. Painted textures using Photoshop,
adhering to palette and engine limitations.
Additional duties include defining art pipelines, workflow and documentation.
Also organizes and monitors weekly figure drawing workshops for the studio.
Shipped titles include
Xiaolin Showdown and Splatterhouse
(expected Q4 2009).
THQ ::
Software QA :: Dec 2002 - Aug 2005
Gameplay, functionality and first party standards testing for PS2
and Xbox console games. Shipped titles include
Full Spectrum Warrior, Smackdown! vs Raw,
and MXvsATV Unleashed.
Seiniger Advertising ::
Freelance Illustrator :: Aug 2002
Created illustrations and comprehensive sketches for various advertisements.
Clients included Universal Studios and Square Enix.
TerraGlyph
Interactive Studios :: Cel Animator
and Digital Colorist :: Aug 1995
- Aug 1997
Responsible for animating characters, digital coloring and compositing
for children's PC titles. Designed and rendered UI graphics
using Photoshop. Shipped titles include Tiny
Toons and Hansel and Gretel.
EDUCATION
Mentored and studied with several prominent Industry Professionals
and Fine Artists:
Sergio Sanchez, Fine
Artist and Instructor at Los Angeles Academy of Figurative
Arts and Art Center. Personal training
in figurative art such as gesture drawing, quick sketch and painting.
Emphasis on charcoal rendering, painting and color theory. May
2004 to present.
Carlo Arellano, Concept Artist for
feature films and videogames.
Learned principles of Character Design and Conceptual Design for
film and videogames. January 2003 to April 2003.
Steve Huston, Prominent Los Angeles
Painter represented by Eleanor Ettinger Gallery. Lectured
on principles and theory of visual art. Emphasis was on drawing
and painting the figure. May 2004.
Pinellas County Center for the Arts,
St. Petersburg, FL. Four year degree in drawing, painting
and sculpting from top visual arts school in central Florida. Graduated
June 1993.