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	<title>Freshdesigner.com &#187; concept art test</title>
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	<description>Learn the Skills of a Pro Concept Artist</description>
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		<title>Making of a Creature Concept / Illustration</title>
		<link>http://www.freshdesigner.com/making-of-a-creature-concept/</link>
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		<pubDate>Sat, 01 Aug 2009 07:11:00 +0000</pubDate>
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				<category><![CDATA[Concept Art Tutorial]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[concept art test]]></category>
		<category><![CDATA[process]]></category>

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		<description><![CDATA[A detailed, step by step tutorial demonstration of my process in the making of a creature illustration. As a side note, this assignment was a Concept Art test that landed me my current job at Cryptic Studios. Step 0: Comps / Thumbnails The first step in creating any image is the ideation process. This is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img src="http://lh6.ggpht.com/_ojMpBg3xKPs/SnTj2a1U8oI/AAAAAAAAAtk/21xH78SsfJc/s800/titleimage01.jpg" height="200" width="420" /></p>
<p style="text-align: justify;">A detailed, step by step tutorial demonstration of my process in the making of a creature illustration.</p>
<p style="text-align: justify;">As a side note, this assignment was a Concept Art test that landed me my current job at <a style="font-weight: bold;" href="http://www.crypticstudios.com/">Cryptic Studios</a>.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 0: Comps / Thumbnails</span></p>
<p><span id="more-89"></span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnTBWD8leKI/AAAAAAAAAtI/rEAZxtLXwqw/s1600-h/monsterthumbs01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnTBWD8leKI/AAAAAAAAAtI/rEAZxtLXwqw/s320/monsterthumbs01.jpg" alt="" id="BLOGGER_PHOTO_ID_5365125640865806498" border="0" /></a></p>
<p style="text-align: justify;">The first step in creating any image is the ideation process.  This is the part I really have fun with.</p>
<p style="text-align: justify;">Since the assignment was a creature illustration I created a set of creature thumbnails.  Sketching small and staying loose allows the ideas and shapes to flow. I sketched about 20 mini thumbnails in this process.</p>
<p style="text-align: justify;">I use a combination of gray markers from 20% gray to 70% gray just to create shapes and show form and lighting. To line, I use brush pen and fine tipped felt pen.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnTBV0USh3I/AAAAAAAAAtA/bP9f2q8W1E4/s1600-h/monsterthumbs02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnTBV0USh3I/AAAAAAAAAtA/bP9f2q8W1E4/s320/monsterthumbs02.jpg" alt="" id="BLOGGER_PHOTO_ID_5365125636670261106" border="0" /></a></p>
<p style="text-align: justify;">The last group of creature sketches. I was originally favoring a reptilian creature for this scene until I finally settled on the minotaur creature on the bottom left. <span style="font-weight: bold;"></span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPl6WCdK9I/AAAAAAAAAqw/i6bjfo-Nca0/s1600-h/step00.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 285px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPl6WCdK9I/AAAAAAAAAqw/i6bjfo-Nca0/s320/step00.jpg" alt="" id="BLOGGER_PHOTO_ID_5364884371639446482" border="0" /></a></p>
<p style="text-align: justify;">Now that I have decided on our creature&#8217;s design, it&#8217;s time to design the scene. I sketch small, 2&#8243; to 3&#8243;, thumbnails to establish the overall image. I try to stay very loose and sketch quickly and allow the ideas to flow. I did about 10 thumbnails for this image. The ones selected here were the strongest compositions. After some revision and feedback, I decided to develop the thumbnail on the lower left.</p>
<p style="text-align: justify;"><strong>Step 1: Cleanup / Line Drawing</strong></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPl6rGbu2I/AAAAAAAAAq4/7qutwzq36t8/s1600-h/step01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPl6rGbu2I/AAAAAAAAAq4/7qutwzq36t8/s320/step01.jpg" alt="" id="BLOGGER_PHOTO_ID_5364884377293273954" border="0" /></a></p>
<p style="text-align: justify;">Now I have my creature and the scene sketched/planned out, I scan in the comp and begin to clean it up in Photoshop. I wanted the focus of the image to be the creature so I developed him first. *My focus here is to have a clean, solid line drawing that will create a strong foundation for the rest of the image.</p>
<p style="text-align: justify;">*This point is so important, I will repeat it. <span style="font-weight: bold;">The drawing is the foundation of the image. If the drawing is solid, everything will fall in to place and the rendering process will go very smoothly.</span></p>
<p></p>
<p style="text-align: justify;"><strong>Step 2: Light and Shade</strong></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPl63q9hjI/AAAAAAAAArA/cp4RanCOnec/s1600-h/step02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPl63q9hjI/AAAAAAAAArA/cp4RanCOnec/s320/step02.jpg" alt="" id="BLOGGER_PHOTO_ID_5364884380667708978" border="0" /></a></p>
<p style="text-align: justify;">Now that I have a solid line drawing I begin to add light and shade. The steps are:</p>
<p style="text-align: justify;">1. I paint a flat, 25% gray underneath the line art. The setting is at night, so the creature will be relatively dark.</p>
<p style="text-align: justify;">2. I create a multiply layer over the flat layer. I paint the shadows using a 5o% grey and 25% grey (for core shadows).</p>
<p style="text-align: justify;">3. I create a Overlay layer above the shadow layer. Using a 85% grey, I paint the lights and highlights. *At this stage my focus is on good separation of lights and darks and good edges to make the forms turn.</p>
<p style="text-align: justify;"><strong>Step 3: Foreground Elements / Defining the vignette</strong></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPmV5lTpHI/AAAAAAAAArQ/Zl4bueYDZCM/s1600-h/step03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPmV5lTpHI/AAAAAAAAArQ/Zl4bueYDZCM/s320/step03.jpg" alt="" id="BLOGGER_PHOTO_ID_5364884845037331570" border="0" /></a></p>
<p style="text-align: justify;">To create depth, space and scale, I add foreground (FG) elements. This also gives the image a nice vignette, which is a fancy word for &#8216;framing&#8217; the image.</p>
<p style="text-align: justify;">1. First, I use the comp sketch as a guide to draw the foreground shapes.</p>
<p style="text-align: justify;">2. I fill the drawing with my darkest darks (almost going to black). This pops these elements forward and creates a nice frame for the image. *This image shows the final FG layer. I took time drawing and rendering the FG characters and the hanging stop light.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 4: Going &#8216;Opaque&#8217;</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPl7BIqlvI/AAAAAAAAArI/Doh0PwJh6nA/s1600-h/step04.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPl7BIqlvI/AAAAAAAAArI/Doh0PwJh6nA/s320/step04.jpg" alt="" id="BLOGGER_PHOTO_ID_5364884383208216306" border="0" /></a></p>
<p style="text-align: justify;">Combining our character with the FG elements I&#8217;m ready to &#8216;render&#8217; the character. I create an opaque (100% opacity) layer above the line art and begin to paint over the line art. My focus is to refine the edges, model the forms and draw the viewer&#8217;s eyes into our character. Of course, I follow the old illustrator&#8217;s rule and <span style="font-weight: bold;">put most of the rendering and detail in: #1 the head and #2 the hands.</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPm6t8IzDI/AAAAAAAAAr4/uFfs258UKSQ/s1600-h/step04_detail.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPm6t8IzDI/AAAAAAAAAr4/uFfs258UKSQ/s320/step04_detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5364885477567024178" border="0" /></a></p>
<p style="text-align: justify;">A close-up of the rendering of the head and claw hand.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 5: Background</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPm6cMD1OI/AAAAAAAAArw/Q99JZgvE7K0/s1600-h/step05.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPm6cMD1OI/AAAAAAAAArw/Q99JZgvE7K0/s320/step05.jpg" alt="" id="BLOGGER_PHOTO_ID_5364885472801969378" border="0" /></a></p>
<p style="text-align: justify;">Using the comp sketch as a guide for the perspective, I add the background (BG) elements. The assignment was to create a night scene in Manhattan, New York. My thought process was:</p>
<p style="text-align: justify;">1. First, do extensive research and gather reference.</p>
<p style="text-align: justify;">2. After choosing a photo that matches closely I begin to tweak the image in Photoshop.</p>
<p style="text-align: justify;">*To get to this BG image required a lot of photo manipulation using transformations, filters and hand painting to make it my own and fit the art style. This step could be a tutorial in itself. I used this technique to save time and to keep the focus on the character.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 6:  Integrating the Background</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPm6P9IG0I/AAAAAAAAAro/QdVjG6zUYDQ/s1600-h/step06.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPm6P9IG0I/AAAAAAAAAro/QdVjG6zUYDQ/s320/step06.jpg" alt="" id="BLOGGER_PHOTO_ID_5364885469518109506" border="0" /></a></p>
<p style="text-align: justify;">Here I add background elements to better integrate the background with the character in the middleground (MG). This is all hand-painting at this point. Because the BG image was well laid out, I only had to do a minimum of perspective drawing.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPm515y1yI/AAAAAAAAArg/fMu6vc-pnzs/s1600-h/step06_detail.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPm515y1yI/AAAAAAAAArg/fMu6vc-pnzs/s320/step06_detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5364885462524811042" border="0" /></a></p>
<p style="text-align: justify;">A close-up of the details added here. Mostly figures and cars to really show scale, action and story-telling.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 7: Final Tonal Render</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPm54SyIYI/AAAAAAAAArY/sfXAnfcQC3Q/s1600-h/step07_tonalfinal.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPm54SyIYI/AAAAAAAAArY/sfXAnfcQC3Q/s320/step07_tonalfinal.jpg" alt="" id="BLOGGER_PHOTO_ID_5364885463166493058" border="0" /></a></p>
<p style="text-align: justify;">I add some finishing touches to finalize the tonal render:</p>
<p style="text-align: justify;">1. Some smoke and flame loosely painted to create movement and soften edges.</p>
<p style="text-align: justify;">2. Using a multiply layer, I create a drop shadow to really set the character in the scene. I then flatten the image to begin the next step.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 8:  Colorizing</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPnd5UnrwI/AAAAAAAAAsg/OwZkOtr-YLA/s1600-h/step08.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPnd5UnrwI/AAAAAAAAAsg/OwZkOtr-YLA/s320/step08.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886081917923074" border="0" /></a></p>
<p style="text-align: justify;">Even though I used this method of &#8220;colorizing&#8221; (adding color in PS using layer effects), I wanted the image to have as much of a hand-painted look as possible.</p>
<p style="text-align: justify;">The first thing I do is create a limited palette in a seperate window. The colors were picked from reference images of Manhattan at night and then adjusted to their closest tube color counterparts. <span style="font-weight: bold;">Limiting my palette this way keeps the image clean, uniform and cohesive</span>. Taking colors from life and from actual tube paints also keeps the final image from looking muddy or too <span style="font-style: italic;">&#8220;photoshop-ey&#8221;</span>.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 9:  Creature Coloring</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPndpNkqbI/AAAAAAAAAsY/PA8YRKfb2dc/s1600-h/step09.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPndpNkqbI/AAAAAAAAAsY/PA8YRKfb2dc/s320/step09.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886077593397682" border="0" /></a></p>
<p style="text-align: justify;">Now, I create a Color layer above the flattened tonal layer. Since the focus of this piece is the creature, I color render him first. From here I can use his hues and saturation as a guide to color and render the rest of the scene.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 10-a: Coloring the Background</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPndeIrKEI/AAAAAAAAAsQ/lxbNivvlp_U/s1600-h/step10a.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPndeIrKEI/AAAAAAAAAsQ/lxbNivvlp_U/s320/step10a.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886074620061762" border="0" /></a></p>
<p style="text-align: justify;">1. I duplicate the tonal layer.</p>
<p style="text-align: justify;">2. I create a Color layer above and fill it with a blue-purple (night sky color).</p>
<p style="text-align: justify;">3. I merge the two layers.</p>
<p style="text-align: justify;">*I used this color because it is an approximation of the night sky. <span style="font-weight: bold;">Generally in painting landscapes, the sky color heavily influences the hues (color) of the scene.</span></p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 10-b:  Coloring the Background cont.</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ojMpBg3xKPs/SnPndZ6OREI/AAAAAAAAAsI/QicO4jIctTQ/s1600-h/step10b.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://1.bp.blogspot.com/_ojMpBg3xKPs/SnPndZ6OREI/AAAAAAAAAsI/QicO4jIctTQ/s320/step10b.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886073485706306" border="0" /></a></p>
<p style="text-align: justify;">1. First, I create another color layer above the flattened blue-purple layer.</p>
<p style="text-align: justify;">2. Using my limited palette I made for myself earlier I paint in the colors loosely with large brushes.</p>
<p style="text-align: justify;">3. Then I refine the colors and the saturation.</p>
<p style="text-align: justify;">*Even though the scene is Manhattan, filled with bright, colorful, saturated artificial lights, I don&#8217;t want to compete with the character too much. I keep the colors slightly grey and slightly cool since our creature has a very warm local color. Again, I want the focus to be on our main character.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 11: Dodge and Burn</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPnc3E3z5I/AAAAAAAAAsA/67dwm6YAgtM/s1600-h/step11.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPnc3E3z5I/AAAAAAAAAsA/67dwm6YAgtM/s320/step11.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886064135131026" border="0" /></a></p>
<p style="text-align: justify;">This part of the process gets a bit technical. Some working knowledge of Photoshop helps here.</p>
<p style="text-align: justify;">1. First, I take the colored creature layer and use an alpha mask to mask out the background.</p>
<p style="text-align: justify;">2. I put the layer with our colored BG beneath our creature so the background shows through.
</p>
<p style="text-align: justify;">3. I then merge the two layers and make minor painting adjustments.</p>
<p style="text-align: justify;">4. I create a Color Burn layer above the flattened layer and punch in the darks to create some really nice contrast.</p>
<p style="text-align: justify;">5. I create a Color Dodge layer and use a very light yellow-orange to &#8216;punch in&#8217; the highlights and turn-up the saturation. *Again, I mostly want to focus on the head and hands.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPn9AloUFI/AAAAAAAAAs4/Y3A_rOEYGqY/s1600-h/step11_detail.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 274px; height: 320px;" src="http://2.bp.blogspot.com/_ojMpBg3xKPs/SnPn9AloUFI/AAAAAAAAAs4/Y3A_rOEYGqY/s320/step11_detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886616444260434" border="0" /></a></p>
<p style="text-align: justify;">Here&#8217;s a before and after detailing the Dodge and Burn process. Even though I&#8217;m a traditionalist at heart, it&#8217;s so much fun to play with the Dodge and Burn layers. Plus it&#8217;s an extremely quick technique and saves a lot of time.</p>
<p style="text-align: justify;"><span style="font-weight: bold;">Step 12: Final Image</span></p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPn8sGPi0I/AAAAAAAAAso/Ce5QTK6f_ig/s1600-h/step12_finalimage.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/_ojMpBg3xKPs/SnPn8sGPi0I/AAAAAAAAAso/Ce5QTK6f_ig/s320/step12_finalimage.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886610943904578" border="0" /></a></p>
<p style="text-align: justify;">Now, I just add some finishing touches. Especially around the face of our creature and the FG elements. Sign and date and we&#8217;re good to go. Check the next image for a detail shot.</p>
<p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPn81MX3cI/AAAAAAAAAsw/FQ1ogi3jczM/s1600-h/step12_detail.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_ojMpBg3xKPs/SnPn81MX3cI/AAAAAAAAAsw/FQ1ogi3jczM/s320/step12_detail.jpg" alt="" id="BLOGGER_PHOTO_ID_5364886613385534914" border="0" /></a></p>
<p style="text-align: justify;">A close-up our character&#8217;s mug. I mostly punched up the contrast, modeled small forms in his face and added some drool just for fun.</p>
<p style="text-align: justify;">Thank you for viewing.  If this tutorial was helpful or if you have questions about my process, please leave a comment. You can also contact me directly with any comments or feedback by <a style="font-weight: normal;" href="mailto:lifestyleartist%20%5Bat%5D%20gmail%20%5Bdot%5D%20com">email</a>.</p>
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